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AI game clones are making indie developers afraid to show their work

Delayed Steam Next Fest demo is a sign of a growing problem for indie devs.

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Image: Ars Technica
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Delayed Steam Next Fest demo is a sign of a growing problem for indie devs.

The short version

  • Since its earliest days, the video game industry has been built on developers creating clones of competing games , with varying levels of originality and varying levels of enforcement from game platforms .
  • Now, though, AI coding tools are making that cloning process so efficient that many developers are getting extremely cautious about sharing their early work too widely.
  • Developer Alliance Arts highlighted this trend over the weekend, delaying the launch of a planned public demo for its demon-themed Russian Roulette drinking game Drunken Goddess Reflux , which had been set to go live with today’s launch of Steam Next Fest .

What happened

Alliance Arts isn’t alone in taking a more defensive stance toward sharing ideas. In March, developer Freya Holmér attracted some viral social media attention after sharing a video of a prototype of a Tetris -style game played on a central rotating pivot point.

Why it matters

Days later, Holmér was confronted with a number of vibe-coded copies that made the basic concept widely playable before Holmér could release her own version.

Summary by Nerd News Network. Read the full article at Ars Technica via the links above and below.

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