Ars Live recap: How can we stop publishers from killing their own games?
The Stop Killing Games movement faces an uphill battle.

The Stop Killing Games movement faces an uphill battle.
The short version
- This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them.
- As I understand it, the cost can be extremely low then because it comes down to developing the game differently rather than having to have all these additional costs.
- So I figured, OK, if we can have a million people coming to the EU commission saying, ‘Hey, please resolve this.’ Even if they don’t agree with it, clarify the law on this.
What happened
Like, do we have protections on this? I thought, OK, they’ll look at that and they’ll settle it one way or the other.
Why it matters
Instead, they managed to just dodge it in every way and say, “Oh, yeah, we’ll let the courts in each country handle this, even though our part of our job is to harmonize policy across the member states.” In my opinion, they’re not doing their job.
Summary by Nerd News Network. Read the full article at Ars Technica via the links above and below.
