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Claude’s new rules against game cloning won’t stop the AI copying boom

The tsunami of imitators is way bigger than any one model maker can stem.

Lead image for “Claude’s new rules against game cloning won’t stop the AI copying boom”.
Image: Ars Technica
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The tsunami of imitators is way bigger than any one model maker can stem.

The short version

  • Last week, Anthropic introduced a new system prompt designed to stop its Claude models from re-creating specific, existing video games.
  • While that move could help shield Anthropic from some liability, it’s unlikely to slow much of the massive wave of AI-assisted game porting and copying that has emerged in recent months.
  • A social media user and AI decompilation enthusiast going by the name “chasm” was among the first to note the prompt change late last week, saying a new rule seemed to be added to the Claude Code prompt on or around October 27.

What happened

That rule—included in a json file under the name “tengu_heron_brook”—reads as follows: Do build original games, games in a genre, and games from the user’s own designs and assets. Don’t build a recreation of a specific existing game, even if it is renamed or called original.

Why it matters

XDA later independently verified that the new rule appears in version 2.1.314 of the Claude Code binary, which was released on October 30 .

Summary by Nerd News Network. Read the full article at Ars Technica via the links above and below.

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