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From its electric melee fights to its surprise Firewatch nods, Control Resonant's radical sequelcraft looks like it might just pay off

Control the First , in my defence, took its kinetically supernatural shooting, put it in the hands of a likeable hero, and wrapped everything in a delightfully weird megastructure of brutalist concrete.

Dylan deploys his Shield power against some Hiss in Control Resonant.
Image: Rock Paper Shotgun
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Control the First , in my defence, took its kinetically supernatural shooting, put it in the hands of a likeable hero, and wrapped everything in a delightfully weird megastructure of brutalist concrete.

The short version

  • Could Resonant get away with changing all three?
  • On the basis of that preview, this humbled hack says: yes.
  • The melee brawling, for one thing, is a hoot.
  • Still, after a few practice rounds with the Abberant, his shapeshifting hammer/spear/axe/nunchucks, he emerges as a much faster, much fiercer fighter.

What happened

Could Resonant get away with changing all three? On the basis of that preview, this humbled hack says: yes.

Why it matters

Combat, thus, lands somewhere between the air juggles and particle effect chaos of Devil May Cry and the smooth mook-to-mook transitions of a Batman Arkham.

Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.

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