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"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox

In an interview with the BBC , Schafer was asked what changes at Xbox had, to his mind, resulted in Microsoft jettisoning his San Francisco-based studio .

Kiln screenshot showing a green clay pot on a pottery wheel, decorated with a frowny face and two raised hands.
Image: Eurogamer
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In an interview with the BBC , Schafer was asked what changes at Xbox had, to his mind, resulted in Microsoft jettisoning his San Francisco-based studio .

The short version

  • "Our mission in the beginning - seven years ago - was to really support Game Pass and fill it with as much goodness as we could," he replied.
  • "We put our back catalogue and new stuff, about 13 games on Game Pass.
  • They're going in a different direction with fewer, larger IPs.

What happened

So our technique of making a lot of little IPs isn't aligned with that. We wanted to keep doing that, so we went our separate ways." When asked what he thought about Game Pass now, and the subscription service's sustainability, Schafer said: "I love it as an idea.

Why it matters

If you're sitting in a store and holding a disc, and it costs $70, and it's about a walking lighthouse, there's a barrier there.

Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.

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