Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised "we were missing out on the moments of discovery"
But he and the team quickly realised fast travel doesn't work so well in a game that's still, in its bones, almost three decades old.

But he and the team quickly realised fast travel doesn't work so well in a game that's still, in its bones, almost three decades old.
The short version
- "In The Legend of Zelda: Breath of the Wild, there are many warp points that enable players to move quickly around the game's vast world.
- In the original The Legend of Zelda: Ocarina of Time , you could get around a bit faster by spamming forward roll, so I think a lot of players spent their time doggedly rolling across Hyrule Field whenever they needed to be somewhere in a hurry," Aonuma said.
- No fast-travel points in The Legend of Zelda: Ocarina of Time's remake, and it sounds like it's for the best.
What happened
"Neither puppet shows nor practical effects films reproduce reality exactly as it is. Even so, both create a convincing sense that the characters truly exist within their respective fantasy worlds," Shida continued.
Why it matters
The Legend of Zelda: Ocarina of Time comes out on the 5th of November.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
