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Queen's Domain is a brilliant King's Field-alike RPG that forces you to walk so you can learn to fly

FromSoftware's elderly King's Field games aren't really celebrated for their feeling of agility.

A sword stuck in a plinth in a seaside temple in Queen's Domain.
Image: Rock Paper Shotgun
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FromSoftware's elderly King's Field games aren't really celebrated for their feeling of agility.

The short version

  • They are glorious first-person trudgefests, a treacle-thick waltz of swinging and spellcraft, with players wobbling in and out of attack range like British men who aren't sure whether the other man wants a hug.
  • Unlike in the later Dark Souls action-RPGs, to which King's Field owes some of its retrospective popularity, there's no dodge-roll to grease the wheels.
  • Out this week on Steam, Queen's Domain is often as ponderous as King's Field, but it's also an exercise in steady, triumphant acceleration.

What happened

To this end, it equips you - well, once you've boshed a huge skeleton sentinel - with a fancy windblade that lets you perform an aerial dash, speeding your manouevres while allowing you to reach new areas. I would also have accepted "Prince's Place" or "Baron's Turf" FromSoftware's elderly King's Field games aren't really celebrated for their feeling of agility.

Why it matters

You'll find socketable gems that extend the dash, gradually bringing offshore islands and collapsed castle parapets within reach.

Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.

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