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The Blood of Dawnwalker Fixes the Worst Thing About Open-World Games

The Blood of Dawnwalker fixes an age old open-world problem by forcing procrastinating players to face its final boss.

Lead image for “The Blood of Dawnwalker Fixes the Worst Thing About Open-World Games”.
Image: Polygon
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The Blood of Dawnwalker fixes an age old open-world problem by forcing procrastinating players to face its final boss.

The short version

  • The Blood of Dawnwalker is the first open-world game that is intent on ending that crisis.
  • Rather than letting you put off rescuing Coen’s kidnapped family forever, it uses time as a tool to ensure that players confront their captor.
  • As stressful as that may sound for players who have yet to slay Ganon, it's one of many bright design ideas that makes The Blood of Dawnwalker a standout open-world game that could reshape a genre built on endless wandering.

What happened

The Blood of Dawnwalker sets up high stakes right from its prologue . You play as Coen, a young man with vampiric powers, who gets swept up in political turmoil after his family is kidnapped by a ruling class of vampires, who have wreaked havoc on his town.

Why it matters

That group is led by Brencis , a ruthless leader who intends to kill Coen’s family as part of a blood ritual.

Summary by Nerd News Network. Read the full article at Polygon via the links above and below.

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