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The Witcher 3 Remastered's latest patch brings some bloomin' improvements to the game's bloom problems, amongst other lighting buffs

A dev's work is never done, and certainly not with a big ole revamp like The Witcher 3 Remastered .

Geralt, a man in fantasy leather armour, casts a sparky fire spell at an anthropomorphic creature with a deer's skull for a head in The Witcher 3.
Image: Rock Paper Shotgun
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A dev's work is never done, and certainly not with a big ole revamp like The Witcher 3 Remastered .

The short version

  • CD Projekt Red put out a new patch today bringing in a range of fixes for the RPG , perhaps most notably sorting out some of the game's lighting issues, amongst other, PC-specific related problems to do with your GPU.
  • Every step on the Path is an opportunity to improve for a witcher. ⚔️ See how we've improved The Witcher 3: Wild Hunt — Remastered with Patch 5.01, out now on PC, PlayStation 5, and Xbox Series X|S.
  • Find the list of most important changes below: 📜 https://t.co/SoVLvLhZje pic.twitter.com/Oi91moOMRs PC folks have had their own specific issues too, however.

What happened

In some instances it was possible to turn a graphics setting your GPU doesn't support on, sometimes the game would select the wrong GPU, and sometimes changing graphics presets would apply DLSS or XeSS on GPU's where they aren't supported. Both of these bugs have been fixed now, thankfully, alongside others like one where the GTAO Quality setting would reset after restarting the game.

Why it matters

A few gameplay issues have been resolved as well.

Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.

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