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"We opted out of some things really early on": How the small team making No Law plan to make it look as big as Cyberpunk 2077

If you've watched the trailers for No Law or the tech demo that developer Neon Giant showed off at Unreal Fest earlier this year, it would be easy to believe the game has a similar scope to CD Projekt Red's Cyberpunk 2077 .

Characters in an alley way in No Law
Image: Rock Paper Shotgun
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If you've watched the trailers for No Law or the tech demo that developer Neon Giant showed off at Unreal Fest earlier this year, it would be easy to believe the game has a similar scope to CD Projekt Red's Cyberpunk 2077 .

The short version

  • After all, both games are open-world RPGs set in cyberpunk cities.
  • Set in a beautifully realised mediterranean city that is somehow equal parts Lisbon and Kowloon Walled City – and with corner shops that are as stuffed with riches as the one down the road from my flat .
  • But, the developers will happily tell you where they've scrimped and saved.

What happened

Essentially, it looks like too much of a game to be made by 24 people. Even if it was actually made by slightly more than that, that's still wildly ambitious.

Why it matters

However, as with any creative pursuit, Neon Giant recognised their limitations and designed them into the game.

Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.

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