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Wo Long 2: Wings of Ember isn't just a sequel - it's a culmination of everything Team Ninja has learned from Nioh, Ninja Gaiden, and Dead or Alive

The original Wo Long is an overlooked gem .

Main character using a nunchunk to dispatch an enemy in Wo Long 2: Wings of Ember
Image: Eurogamer
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The original Wo Long is an overlooked gem .

The short version

  • Fast-paced, brutal, and compelling, the game made a name for itself amongst hardcore action-RPG aficionados because of its key gimmick: that basically every single attack could be deflected.
  • While some criticised this because it made the game 'repetitive', I thought it was interesting and well-executed enough to carry you through the entire playtime.
  • Augmented by a momentum mechanic that rethought stamina for the fast-paced fights, and a still best-in-class 'morale' system that encouraged exploration and completionism, Wo Long has a permanent place on my harddrive.

What happened

Wo Long 2: Wings of Ember was in development alongside Ninja Gaiden 4 , and you can tell. There's a "three-dimensionality" in this title that was lacking in the first game.

Why it matters

In Wo Long, I would jump into most encounters, mostly because the slightly dopey AI wouldn't see or hear me coming, and I could land a fatal strike.

Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.

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