Xbox follows in PlayStation's footsteps, introducing AMD FSR 4.1, targeting better graphics and performance on Series X/S
An older version of FSR is already supported on Xbox, but FSR 4.1 is its most advanced release.

An older version of FSR is already supported on Xbox, but FSR 4.1 is its most advanced release.
The short version
- You may recall FSR 4.1 arrived on Steam Machine and Steam Deck shortly after the former's launch in the summer , and it has proven to be a useful option for players looking for a sharper image.
- FSR works by rendering the game at a lower resolution, which is then upscaled to a higher resolution by using machine learning algorithms.
- This allows supported hardware to deliver better quality visuals without putting extra strain on hardware, or by giving more consistent performance.
What happened
While all Xbox platforms stand to benefit from FSR 4.1's arrival, Series S and the more hardware-constrained Ally and Ally X handhelds could see the biggest gains. In that way, Microsoft is extending the life of the Series consoles by allowing its aging hardware to do more.
Why it matters
The timing of this announcement is particularly notable, too, as just a couple of weeks ago, Sony introduced QSSR - a similar machine learning-based upscaling technology - for PlayStation 5 .
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
