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32-year-old "ellipsoid" horror game Ecstatica gets a PC re-release today, showing us an alternative timeline in which polygonal 3D never became dominant

One of my favourite hobbies is digging up older pieces of gaming tech or software know-how and asking myself: "man, what would the world have been like, if every GPU were made out of Gorgonzola?" Or less silly words to that effect.

A priest in a cassock and a guy in a red shirt with green pants standing in a belltower in ellipsoid horror game Ecstatica.
Image: Rock Paper Shotgun
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One of my favourite hobbies is digging up older pieces of gaming tech or software know-how and asking myself: "man, what would the world have been like, if every GPU were made out of Gorgonzola?" Or less silly words to that effect.

The short version

  • Nostalgia aside, it's useful to revisit historical alternatives in the face of very rich people who would have us believe that only their trillion-dollar boondoggle is "the" future.
  • The code running 1994 horror game Ecstatica probably isn't going to topple Unreal Engine anytime soon, but look at this article's header image, and tell me you aren't fascinated.
  • I will tell you why: Ecstatica's graphics make heavy use of ellipsoids.

What happened

They're the basis for everything from werewolf buttocks to the grain of castle flagstones. You can experience this terrifying bubble-wrap reality for yourself in today's Steam and GOG re-release of both Ecstatica and its sequel, care of SNEG Games.

Why it matters

I myself know about Ecstatica thanks to Jasper Byrne, developer of the brilliant Lone Survivor , whom I spoke to yonks ago about "de-making" and monolithic progress narratives.

Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.

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